Let’s get on with the jam then! Since there’s a lot of information here, we’ll link to another page for the full instructions. Have fun!
Here’s a brief overview of what this document will cover. We’ll also go over the intended outcomes of the jam, as well as the tech stack we’ll use for the project.
There are many game engines (reference) built in Rust already, but for this Micro Jam, we’ve created our own. There are a few reasons for this:
With all this being said, you aren’t obliged to use this engine. However, with the time constraints to make something, it should make it more feasible.